Hell is upon us but in a good way!

What’s good, gamers? It’s your boy SoSevere back at it for OmegaGaming.world, and I just got my hands on the demo for Hell is Us, dropping September 4, 2025, on PS5, Xbox Series X/S, and PC. Let me tell you, this game’s got that spooky, immersive vibe that pulls you in and doesn’t let go. From its haunting atmosphere to its ballsy choice to ditch maps entirely, Hell is Us is serving up something fresh, and I’m all in for it.

Right off the bat, this game slaps you with a vibe that’s straight-up unsettling. You’re Remi, a soldier rolling back into Hadea, a war-torn spot crawling with supernatural weirdness. The atmosphere? Chef’s kiss. Think misty forests, busted-up villages, and freaky alien-like structures that look like they crawled out of a horror flick. The synth-heavy soundtrack and creepy ambient sounds—like distant whispers or creaking metal—had me legit checking over my shoulder. Whether I was sneaking through WW1-style trenches or exploring some eerie ruins, the visuals and audio kept me locked in this dark, gripping world. It’s the kind of haunting mood that makes you wanna keep playing just to see what’s around the next corner.

Now, let’s talk about the real MVP move: no map, no waypoints, no handholding. Hell is Us says, “Figure it out, fam.” And I’m here for it. Instead of a minimap or glowing arrows, you’re left to explore Hadea’s semi-open world on your own terms. Your datapad logs convos and clues in this cool mind-map style, but it’s on you to piece it together. NPCs drop hints like “follow the wind chimes” or “look for the red-marked map,” and you’ve gotta use your brain to navigate. At first, I was like, “Bruh, where am I going?”—especially in busy hubs like Jova, where there’s NPCs and secrets everywhere. But once I got the hang of it, jotting down notes and spotting landmarks like some old-school adventurer, it felt so damn rewarding. Finding a hidden dungeon or a cryptic puzzle without a quest marker felt like I’d cracked a code. It’s like Breath of the Wild if it leaned harder into the “go explore” vibe, and I was living for every second of it.

That said, the no-map thing might throw some folks off. If you’re not down to get a little lost, it can feel like a slog at times. Combat’s also a bit of a mixed bag. It’s got this Nioh-style parry-block-dodge flow with Remi’s “Lymbic” weapons—swords and axes that feel like they’re alive—but it’s a tad clunky. The healing pulse system’s dope, but the enemy variety and animations need some love to match the game’s killer world. Still, the demo’s exploration and atmosphere are so fire that I’m not sweating the rough spots too much. Rogue Factor’s got time to polish it up before launch.

Hell is Us is shaping up to be a bold-ass adventure that trusts you to explore its creepy, gorgeous world without a leash. That haunting vibe and mapless exploration already have me hyped to dive back in. If you’re down for a game that respects your hustle and lets you get lost in its mysteries, this one’s worth watching. Keep it locked to OmegaGaming.world for more gaming heat, and I’ll catch y’all when Hell is Us drops!


Michael “SoSevere” Andrews is an Author and Writer and Game Enthusiast.

He enjoys writing novels and short stories, hiking and traveling and cooking in his free time.

Follow him on
youtube @soseverestudios
Tiktok @soseverestudios
twitter @so_severe

Related Articles